Checks if the object is equal to another object.
The object to compare to.
true if the objects are equal, false otherwise.
ProtectedsetProtectedsetSets the ped data from a PedData object.
Does not set the ped model to the one from PedData.pedModel,
it assumes the ped given to the constructor already has that model.
Converts the entity to a network entity
An instance to a CNetEntity
StaticcreateStaticfromStaticplayer
Base class for all entities in the framework. Still wondering if this should be an abstract class. May change in the future.