Enumeration CPedConfigFlagsConst

Enumeration Members

_0x1AA79A25 _0x262A3B8E _0x4376ABF2 _0xDB115BFA ActivateOnSwitchFromLowPhysicsLod ActivateRagdollFromMinorPlayerContact AdditionalRappellingPed AICanDrivePlayerAsRearPassenger AIDriverAllowFriendlyPassengerSeatEntry AllowAutoShuffleToDriversSeat AllowBikeAlternateAnimations AllowBlockDeadPedRagdollActivation AllowContinuousThreatResponseWantedLevelUpdates AllowedToDetachTrailer AllowLockonToFriendlyPlayers AllowMedicsToReviveMe AllowMeleeReactionIfMeleeProofIsOn AllowMinorReactionsAsMissionPed AllowMissionPedToUseInjuredMovement AllowNearbyCoverUsage AllowPedInVehiclesOverrideTaskFlags AllowPlayerLockOnIfFriendly AllowPlayerToInterruptVehicleEntryExit AllowTaskDoNothingTimeslicing AllowToBeTargetedInAVehicle AlreadyChattedOnPhone AlreadyReactedToPedOnRoof AlwaysLeaveTrainUponArrival AlwaysRespondToCriesForHelp AlwaysSeeApproachingVehicles AlwaysWakeUpPhysicsOfIntersectedPeds AmbientFriendBumpedByPlayer AmbientFriendBumpedByPlayerVehicle ArrestResult AttachedToVehicle AutoConversationLookAts Avoidance_Ignore_All Avoidance_Ignore_Group1 Avoidance_Ignore_WeirdPedBuffer Avoidance_Ignored_by_All Avoidance_Member_of_Group1 AvoidTearGas BeganCrossingRoad BlippedByScript BlockAutoSwapOnWeaponPickups BlockCoweringInCover BlockDeadBodyShockingEventsWhenDead BlockDispatchedHelicoptersFromLanding BlockDroppingHealthSnacksOnDeath BlockElectricWeaponDamage BlockGroupPedAimedAtResponse BlockNonTemporaryEvents BlockPedFromTurningInCover BlockPeekingInCover BlocksPathingWhenDead BlockWeaponSwitching BroadcastRepondedToThreatWhenGoingToPointShooting BumpedByPlayer BumpedByPlayerVehicle CanActivateRagdollWhenVehicleUpsideDown CanAttackFriendly CanAttackNonWantedPlayerAsLaw CanBeAgitated CanBeArrested CanBeIncapacitated CanBeShotInVehicle CanDiveAwayFromApproachingVehicles CanLoseHelmetOnDamage CanLosePropsOnDamage CanPerformArrest CanPerformUncuff CanPlayInCarIdles CanSayFollowedByPlayerAudio ChangeFromPermanentToAmbientPopTypeOnMigration CheckLockedBeforeWarp CheckLoSForSoundEvents ClearRadarBlipOnDeath ConstrainToNavMesh CowerInsteadOfFlee CreatedBloodPoolTimer CreatedByConcealedPlayer CreatedByDispatch CreatedByFactory CurrLeftFootCollNM CurrRightFootCollNM DeathPickupsPersist DiesInstantlyWhenSwimming DieWhenRagdoll DisableAutoEquipHelmetsInAircraft DisableAutoEquipHelmetsInBikes DisableBlindFiringInShotReactions DisableBloodPoolCreation DisableDeepSurfaceAnims DisableEvasiveDives DisableEventInteriorStatusCheck DisableExitToSkyDive DisableExplosionReactions DisableForcedEntryForOpenVehiclesFromTryLockedDoor DisableGoToWritheWhenInjured DisableHelmetArmor DisableHomingMissileLockForVehiclePedInside DisableHomingMissileLockon DisableHurt DisableInjuredCryForHelpEvents DisableJumpingFromVehiclesAfterLeader DisableLadderClimbing DisableLockonToRandomPeds DisableMelee DisablePanicInVehicle DisablePedAvoidance DisablePedConstraints DisablePlayerLockon DisablePoliceInvestigatingBody DisablePotentialToBeWalkedIntoResponse DisableQuadrupedSpring DisableShockingDrivingOnPavementEvents DisableShockingEvents DisableStartEngine DisableTakeOffScubaGear DisableTalkTo DisableTurretOrRearSeatPreference DisableUnarmedDrivebys DisableVehicleCombat DisableWantedHelicopterSpawning DisableWeirdPedEvents DisableWritheShootFromGround DissableAutoFallOffTests DodgedPlayer DodgedPlayerVehicle DoesntDropWeaponsWhenDead DoesntListenToPlayerGroupCommands DoNothingWhenOnFootByDefault DontActivateRagdollForVehicleGrab DontActivateRagdollFromAiRagdollImpact DontActivateRagdollFromAnyPedImpact DontActivateRagdollFromBulletImpact DontActivateRagdollFromDrowning DontActivateRagdollFromElectrocution DontActivateRagdollFromExplosions DontActivateRagdollFromFalling DontActivateRagdollFromFire DontActivateRagdollFromImpactObject DontActivateRagdollFromMelee DontActivateRagdollFromPlayerPedImpact DontActivateRagdollFromPlayerRagdollImpact DontActivateRagdollFromRubberBullet DontActivateRagdollFromSmokeGrenade DontActivateRagdollFromVehicleImpact DontActivateRagdollFromWaterJet DontActivateRagdollOnPedCollisionWhenDead DontActivateRagdollOnVehicleCollisionWhenDead DontAttackPlayerWithoutWantedLevel DontBehaveLikeLaw DontBlip DontBlipCop DontBlipNotSynced DontChangeTargetFromMelee DontClearLocalPassengersWantedLevel DontCollideWithKinematic DontCryForHelpOnStun DontDragMeOutCar DontDropJetpackOnDeath DontEnterLeadersVehicle DontEnterVehiclesInPlayersGroup DontHitVehicleWithProjectiles DontInfluenceWantedLevel DontLeaveCombatIfTargetPlayerIsAttackedByPolice DontLeaveVehicleIfLeaderNotInVehicle DontRemoveWithValidOrder DontRespondToRandomPedsDamage DontShoutTargetPosition DontShuffleInVehicleToMakeRoom DontStoreAsPersistent DontTakeOffHelmet DontWatchFirstOnNextHurryAway DrawRadarVisualField DrownsInSinkingVehicle DrownsInWater EdgeDetected EnableWeaponBlocking EquipJetpack EquippedAmbientLoadOutWeapon ExitingFPSCombatRoll FallOutOfVehicleWhenKilled FiresDummyRockets ForceBlipSecurityPedsIfPlayerIsWanted ForcedAim ForcedAimFromArrest ForceDeepSurfaceCheck ForceDieIfInjured ForceDieInCar ForceDirectEntry ForcedToStayInCover ForcedToStayInCoverDueToPlayerSwitch ForcedToUseSpecificGroupSeatIndex ForceExitToSkyDive ForceFPSIKWithUpperBodyAnim ForceHelmetVisorSwitch ForceIgnoreMaxMeleeActiveSupportCombatants ForceIgnoreMeleeActiveCombatant ForceInitialPeekInCover ForcePackageCharacterCloth ForcePedLoadCover ForcePedToBeDragged ForcePedToFaceLeftInCover ForcePedToFaceRightInCover ForcePlayDirectedNormalScenarioExitOnNextScriptCommand ForcePlayFleeScenarioExitOnNextScriptCommand ForcePlayImmediateScenarioExitOnNextScriptCommand ForcePlayNormalScenarioExitOnNextScriptCommand ForcePoseCharacterCloth ForceProneCharacterCloth ForceRagdollUponDeath ForceReload ForceScriptControlledKnockout ForceSkinCharacterCloth ForceStandardBumpReactionThresholds ForceSynchronousScenarioExitChecking ForceThreatResponseToNonFriendToFriendMeleeActions FPSFidgetsAbortedOnFire GeneratesSoundEvents GetOutBurningVehicle GetOutUndriveableVehicle GiveWeaponOnGetup GoOnWithoutVehicleIfItIsUnableToGetBackToRoad GroupPedFailedToEnterCover HasAScriptBrain HasBareFeet HasBeenBumpedInCar HasBeenDraggedToSafety HasBeenInArmedCombat HasBrandishedWeapon HasBulletProofVest HasClothCollisionBounds HasDeadPedBeenReported HasEstablishedDecoy HasHelmet HasHighHeels HasHurtStarted HasJustLeftCar HasPlayedNMGetup HasPortablePickupAttached HasReserveParachute HasShotBeenReactedToFromBack HasShotBeenReactedToFromFront HasShotBeenReactedToFromLeft HasShotBeenReactedToFromRight HeadbobToRadioEnabled HelmetHasBeenShot HideInCutscene HitByTranqWeapon IgnoreBeingOnFire IgnoredByAutoOpenDoors IgnoreInteriorCheckForSprinting IgnoreLegIkRestrictions IgnoreMeleeFistWeaponDamageMult IgnoreNetSessionFriendlyFireCheckForAllowDamage IgnorePedTypeForIsFriendlyWith IgnoreSeenMelee InFPSUnholsterTransition InStrafeTransition InToStrafeTransition InVehicle InWaterTaskQuitToClimbLadder IsAgitated IsAimingGun IsAnkleCuffed IsBeingDraggedToSafety IsClimbingLadder IsDecoyPed IsDuckingInVehicle IsFiring IsHandCuffed IsHoldingProp IsHolsteringWeapon IsInCluster IsInCustody IsInjured IsInTheAir IsPerformingVehicleMelee IsScuba IsSitting IsSkiing IsStanding IsSwimming IsSwitchingHelmetVisor IsSwitchingWeapon JackedAbandonedCar JackedOutOfMyVehicle JustBumpedIntoVehicle JustGetsPulledOutWhenElectrocuted JustGotOffTrain JustGotOnTrain JustLeftCarNotCheckedForDoors JustLeftVehicleNeedsReset KeepRelationshipGroupAfterCleanUp KeepTargetLossResponseOnCleanup KeepTasksAfterCleanUp KeepWeaponHolsteredUnlessFired KilledByStandardMelee KilledByStealth KilledByTakedown KillWhenTrapped Knockedout KnockedUpIntoAir LawPedsCanFleeFromNonWantedPlayer LawWillOnlyAttackIfPlayerIsWanted LeaveEngineOnWhenExitingVehicles LinkMBRToOwnerOnChain ListensToSoundEvents LowerPriorityOfWarpSeats LowPhysicsLodMayPlaceOnNavMesh MoneyHasBeenGivenByScript MovedUsingLowLodPhysicsSinceLastActive MoverConstrictedByOpposingCollisions NeverDoScenarioExitProbeChecks NeverDoScenarioNavChecks NeverEverTargetThisPed NeverFallOffSkis NeverLeavesGroup NeverLeaveTrain NeverReactToPedOnRoof NMTwoHandedWeaponBothHandsConstrained NoCopWantedAggro NoCriticalHits NotAllowedToCrouch NotAllowedToJackAnyPlayers OnlyAttackLawIfPlayerIsWanted OnlyRequireOnePressToExitVehicle OnlyUpdateTargetWantedIfSeen OnlyUseForcedSeatWhenEnteringHeliInGroup OnlyWritheFromWeaponDamage OnMount OnStairs OnStairSlope OpenDoorArmIK ParentCarIsBeingRemoved PedBeingDeleted PedGeneratesDeadBodyEvents PedHadPhoneConversation PedHasBeenSeen PedIgnoresAnimInterruptEvents PedIsArresting PedIsEnemyToPlayer PedIsInReusePool PedsFullyInSeat PedsInVehiclePositionNeedsReset PedsJackingMeDontGetIn PedWasReused PermanentlyDisablePotentialToBeWalkedIntoResponse PhoneDisableCameraAnimations PhoneDisableTalkingAnimations PhoneDisableTextingAnimations PlayerCanJackFriendlyPlayers PlayerInContactWithKinematicPed PlayerInContactWithSomethingOtherThanKinematicPed PlayerIsWeird PlayerPreferFrontSeatMP PlayersDontDragMeOutOfCar PlayFPSIdleFidgetsForProjectile PointGunLeftHandSupporting PreferInjuredGetup PreferNoPriorityRemoval PreventAllMeleeTaunts PreventAutoShuffleToDriversSeat PreventAutoShuffleToTurretSeat PreventDraggedOutOfCarThreatResponse PreventPedFromReactingToBeingJacked PreventReactingToSilencedCloneBullets PreventUsingLowerPrioritySeats PreventVehExitDueToInvalidWeapon PrevLeftFootCollNM PrevRightFootCollNM RagdollFloatsIndefinitely RagdollingOnBoat RemoveDeadExtraFarAway ResetLastVehicleOnVehicleExit RidingTrain RunFromFiresAndExplosions ScriptForceNoTimesliceIntelligenceUpdate ScriptHasCompletelyDisabledCollision ScriptHasControlOfPlayer ScriptHasDisabledCollision SetDelayedWeaponAsCurrent ShouldChargeNow ShouldFixIfNoCollision ShouldThrowSmokeNow ShoutToGroupOnPlayerMelee SimulatingAiming SlopeDetected SpawnedAtExtendedRangeScenario SpawnedAtScenario StairsDetected StayInCarOnJack StayInDefensiveAreaWhenInVehicle SteerAroundDeadBodies SteersAroundObjects SteersAroundPeds SteersAroundVehicles StoppedSpeechUponFreezing StopWeaponFiringOnImpact SuppressLowLODRagdollSwitchWhenCorpseSettles SwatHeliSpawnWithinLastSpottedLocation SwimmingTasksRunning SwitchingCharactersInFirstPerson SyncingAnimatedProps TargettableWithNoLos TargetWhenInjuredAllowed TeleportIfCantReachPlayer TeleportToLeaderVehicle ThisPedIsATargetPriority ThisPedIsATargetPriorityForAI ThrowingGrenadeWhileAiming ThrownFromVehicleDueToExhaustion TreatAsAmbientPedForDriverLockOn TreatAsFriendlyForTargetingAndDamage TreatAsFriendlyForTargetingAndDamageNonSynced TreatAsPlayerDuringTargeting TreatDislikeAsHateWhenInCombat TreatNonFriendlyAsHateWhenInCombat UNUSED_REPLACE_ME UNUSED_REPLACE_ME_2 UpdateEnclosedSearchRegion UpperBodyDamageAnimsOnly UseAmbientModelScaling UseCameraHeadingForDesiredDirectionLockOnTest UseDiminishingAmmoRate UseFPSUnholsterTransitionDuringCombatRoll UseGoToPointForScenarioNavigation UseHelmet UseKinematicModeWhenStationary UseLockpickVehicleEntryAnimations UseNormalExplosionDamageWhenBlownUpInVehicle UseOverrideFootstepPtFx UseReserveParachute UseSloMoBloodVfx UseTargetPerceptionForCreatingAimedAtEvents UsingAlternateLowriderLeans UsingCoverPoint UsingCrouchedPedCapsule UsingLowriderLeans UsingScenario VaultFromCover VisibleOnScreen WaitForDirectEntryPointToBeFreeWhenExiting WaitingForPlayerControlInterrupt WaitingForScriptBrainToLoad WalkAlongsideLeaderWhenClose WarpIntoLeadersVehicle WasFiring WasPlayingFPSGetup WasPlayingFPSMeleeActionResult WasStanding WasSwimming WentIntoCombatAfterBeingJacked WillArrestRatherThanJack WillCommandeerRatherThanJack WillFlyThroughWindscreen WillFollowLeaderAnyMeans WillJackAnyPlayer WillJackWantedPlayersRatherThanStealCar WillNotHotwireLawEnforcementVehicle WillRemainOnBoatAfterMissionEnds WillTakeDamageWhenVehicleCrashes

Enumeration Members

_0x1AA79A25
_0x262A3B8E
_0x4376ABF2
_0xDB115BFA
ActivateOnSwitchFromLowPhysicsLod
ActivateRagdollFromMinorPlayerContact
AdditionalRappellingPed
AICanDrivePlayerAsRearPassenger
AIDriverAllowFriendlyPassengerSeatEntry
AllowAutoShuffleToDriversSeat
AllowBikeAlternateAnimations
AllowBlockDeadPedRagdollActivation
AllowContinuousThreatResponseWantedLevelUpdates
AllowedToDetachTrailer
AllowLockonToFriendlyPlayers
AllowMedicsToReviveMe
AllowMeleeReactionIfMeleeProofIsOn
AllowMinorReactionsAsMissionPed
AllowMissionPedToUseInjuredMovement
AllowNearbyCoverUsage
AllowPedInVehiclesOverrideTaskFlags
AllowPlayerLockOnIfFriendly
AllowPlayerToInterruptVehicleEntryExit
AllowTaskDoNothingTimeslicing
AllowToBeTargetedInAVehicle
AlreadyChattedOnPhone
AlreadyReactedToPedOnRoof
AlwaysLeaveTrainUponArrival
AlwaysRespondToCriesForHelp
AlwaysSeeApproachingVehicles
AlwaysWakeUpPhysicsOfIntersectedPeds
AmbientFriendBumpedByPlayer
AmbientFriendBumpedByPlayerVehicle
ArrestResult
AttachedToVehicle
AutoConversationLookAts
Avoidance_Ignore_All
Avoidance_Ignore_Group1
Avoidance_Ignore_WeirdPedBuffer
Avoidance_Ignored_by_All
Avoidance_Member_of_Group1
AvoidTearGas
BeganCrossingRoad
BlippedByScript
BlockAutoSwapOnWeaponPickups
BlockCoweringInCover
BlockDeadBodyShockingEventsWhenDead
BlockDispatchedHelicoptersFromLanding
BlockDroppingHealthSnacksOnDeath
BlockElectricWeaponDamage
BlockGroupPedAimedAtResponse
BlockNonTemporaryEvents
BlockPedFromTurningInCover
BlockPeekingInCover
BlocksPathingWhenDead
BlockWeaponSwitching
BroadcastRepondedToThreatWhenGoingToPointShooting
BumpedByPlayer
BumpedByPlayerVehicle
CanActivateRagdollWhenVehicleUpsideDown
CanAttackFriendly
CanAttackNonWantedPlayerAsLaw
CanBeAgitated
CanBeArrested
CanBeIncapacitated
CanBeShotInVehicle
CanDiveAwayFromApproachingVehicles
CanLoseHelmetOnDamage
CanLosePropsOnDamage
CanPerformArrest
CanPerformUncuff
CanPlayInCarIdles
CanSayFollowedByPlayerAudio
ChangeFromPermanentToAmbientPopTypeOnMigration
CheckLockedBeforeWarp
CheckLoSForSoundEvents
ClearRadarBlipOnDeath
ConstrainToNavMesh
CowerInsteadOfFlee
CreatedBloodPoolTimer
CreatedByConcealedPlayer
CreatedByDispatch
CreatedByFactory
CurrLeftFootCollNM
CurrRightFootCollNM
DeathPickupsPersist
DiesInstantlyWhenSwimming
DieWhenRagdoll
DisableAutoEquipHelmetsInAircraft
DisableAutoEquipHelmetsInBikes
DisableBlindFiringInShotReactions
DisableBloodPoolCreation
DisableDeepSurfaceAnims
DisableEvasiveDives
DisableEventInteriorStatusCheck
DisableExitToSkyDive
DisableExplosionReactions
DisableForcedEntryForOpenVehiclesFromTryLockedDoor
DisableGoToWritheWhenInjured
DisableHelmetArmor
DisableHomingMissileLockForVehiclePedInside
DisableHomingMissileLockon
DisableHurt
DisableInjuredCryForHelpEvents
DisableJumpingFromVehiclesAfterLeader
DisableLadderClimbing
DisableLockonToRandomPeds
DisableMelee
DisablePanicInVehicle
DisablePedAvoidance
DisablePedConstraints
DisablePlayerLockon
DisablePoliceInvestigatingBody
DisablePotentialToBeWalkedIntoResponse
DisableQuadrupedSpring
DisableShockingDrivingOnPavementEvents
DisableShockingEvents
DisableStartEngine
DisableTakeOffScubaGear
DisableTalkTo
DisableTurretOrRearSeatPreference
DisableUnarmedDrivebys
DisableVehicleCombat
DisableWantedHelicopterSpawning
DisableWeirdPedEvents
DisableWritheShootFromGround
DissableAutoFallOffTests
DodgedPlayer
DodgedPlayerVehicle
DoesntDropWeaponsWhenDead
DoesntListenToPlayerGroupCommands
DoNothingWhenOnFootByDefault
DontActivateRagdollForVehicleGrab
DontActivateRagdollFromAiRagdollImpact
DontActivateRagdollFromAnyPedImpact
DontActivateRagdollFromBulletImpact
DontActivateRagdollFromDrowning
DontActivateRagdollFromElectrocution
DontActivateRagdollFromExplosions
DontActivateRagdollFromFalling
DontActivateRagdollFromFire
DontActivateRagdollFromImpactObject
DontActivateRagdollFromMelee
DontActivateRagdollFromPlayerPedImpact
DontActivateRagdollFromPlayerRagdollImpact
DontActivateRagdollFromRubberBullet
DontActivateRagdollFromSmokeGrenade
DontActivateRagdollFromVehicleImpact
DontActivateRagdollFromWaterJet
DontActivateRagdollOnPedCollisionWhenDead
DontActivateRagdollOnVehicleCollisionWhenDead
DontAttackPlayerWithoutWantedLevel
DontBehaveLikeLaw
DontBlip
DontBlipCop
DontBlipNotSynced
DontChangeTargetFromMelee
DontClearLocalPassengersWantedLevel
DontCollideWithKinematic
DontCryForHelpOnStun
DontDragMeOutCar
DontDropJetpackOnDeath
DontEnterLeadersVehicle
DontEnterVehiclesInPlayersGroup
DontHitVehicleWithProjectiles
DontInfluenceWantedLevel
DontLeaveCombatIfTargetPlayerIsAttackedByPolice
DontLeaveVehicleIfLeaderNotInVehicle
DontRemoveWithValidOrder
DontRespondToRandomPedsDamage
DontShoutTargetPosition
DontShuffleInVehicleToMakeRoom
DontStoreAsPersistent
DontTakeOffHelmet
DontWatchFirstOnNextHurryAway
DrawRadarVisualField
DrownsInSinkingVehicle
DrownsInWater
EdgeDetected
EnableWeaponBlocking
EquipJetpack
EquippedAmbientLoadOutWeapon
ExitingFPSCombatRoll
FallOutOfVehicleWhenKilled
FiresDummyRockets
ForceBlipSecurityPedsIfPlayerIsWanted
ForcedAim
ForcedAimFromArrest
ForceDeepSurfaceCheck
ForceDieIfInjured
ForceDieInCar
ForceDirectEntry
ForcedToStayInCover
ForcedToStayInCoverDueToPlayerSwitch
ForcedToUseSpecificGroupSeatIndex
ForceExitToSkyDive
ForceFPSIKWithUpperBodyAnim
ForceHelmetVisorSwitch
ForceIgnoreMaxMeleeActiveSupportCombatants
ForceIgnoreMeleeActiveCombatant
ForceInitialPeekInCover
ForcePackageCharacterCloth
ForcePedLoadCover
ForcePedToBeDragged
ForcePedToFaceLeftInCover
ForcePedToFaceRightInCover
ForcePlayDirectedNormalScenarioExitOnNextScriptCommand
ForcePlayFleeScenarioExitOnNextScriptCommand
ForcePlayImmediateScenarioExitOnNextScriptCommand
ForcePlayNormalScenarioExitOnNextScriptCommand
ForcePoseCharacterCloth
ForceProneCharacterCloth
ForceRagdollUponDeath
ForceReload
ForceScriptControlledKnockout
ForceSkinCharacterCloth
ForceStandardBumpReactionThresholds
ForceSynchronousScenarioExitChecking
ForceThreatResponseToNonFriendToFriendMeleeActions
FPSFidgetsAbortedOnFire
GeneratesSoundEvents
GetOutBurningVehicle
GetOutUndriveableVehicle
GiveWeaponOnGetup
GoOnWithoutVehicleIfItIsUnableToGetBackToRoad
GroupPedFailedToEnterCover
HasAScriptBrain
HasBareFeet
HasBeenBumpedInCar
HasBeenDraggedToSafety
HasBeenInArmedCombat
HasBrandishedWeapon
HasBulletProofVest
HasClothCollisionBounds
HasDeadPedBeenReported
HasEstablishedDecoy
HasHelmet
HasHighHeels
HasHurtStarted
HasJustLeftCar
HasPlayedNMGetup
HasPortablePickupAttached
HasReserveParachute
HasShotBeenReactedToFromBack
HasShotBeenReactedToFromFront
HasShotBeenReactedToFromLeft
HasShotBeenReactedToFromRight
HeadbobToRadioEnabled
HelmetHasBeenShot
HideInCutscene
HitByTranqWeapon
IgnoreBeingOnFire
IgnoredByAutoOpenDoors
IgnoreInteriorCheckForSprinting
IgnoreLegIkRestrictions
IgnoreMeleeFistWeaponDamageMult
IgnoreNetSessionFriendlyFireCheckForAllowDamage
IgnorePedTypeForIsFriendlyWith
IgnoreSeenMelee
InFPSUnholsterTransition
InStrafeTransition
InToStrafeTransition
InVehicle
InWaterTaskQuitToClimbLadder
IsAgitated
IsAimingGun
IsAnkleCuffed
IsBeingDraggedToSafety
IsClimbingLadder
IsDecoyPed
IsDuckingInVehicle
IsFiring
IsHandCuffed
IsHoldingProp
IsHolsteringWeapon
IsInCluster
IsInCustody
IsInjured
IsInTheAir
IsPerformingVehicleMelee
IsScuba
IsSitting
IsSkiing
IsStanding
IsSwimming
IsSwitchingHelmetVisor
IsSwitchingWeapon
JackedAbandonedCar
JackedOutOfMyVehicle
JustBumpedIntoVehicle
JustGetsPulledOutWhenElectrocuted
JustGotOffTrain
JustGotOnTrain
JustLeftCarNotCheckedForDoors
JustLeftVehicleNeedsReset
KeepRelationshipGroupAfterCleanUp
KeepTargetLossResponseOnCleanup
KeepTasksAfterCleanUp
KeepWeaponHolsteredUnlessFired
KilledByStandardMelee
KilledByStealth
KilledByTakedown
KillWhenTrapped
Knockedout
KnockedUpIntoAir
LawPedsCanFleeFromNonWantedPlayer
LawWillOnlyAttackIfPlayerIsWanted
LeaveEngineOnWhenExitingVehicles
LinkMBRToOwnerOnChain
ListensToSoundEvents
LowerPriorityOfWarpSeats
LowPhysicsLodMayPlaceOnNavMesh
MoneyHasBeenGivenByScript
MovedUsingLowLodPhysicsSinceLastActive
MoverConstrictedByOpposingCollisions
NeverDoScenarioExitProbeChecks
NeverDoScenarioNavChecks
NeverEverTargetThisPed
NeverFallOffSkis
NeverLeavesGroup
NeverLeaveTrain
NeverReactToPedOnRoof
NMTwoHandedWeaponBothHandsConstrained
NoCopWantedAggro
NoCriticalHits
NotAllowedToCrouch
NotAllowedToJackAnyPlayers
OnlyAttackLawIfPlayerIsWanted
OnlyRequireOnePressToExitVehicle
OnlyUpdateTargetWantedIfSeen
OnlyUseForcedSeatWhenEnteringHeliInGroup
OnlyWritheFromWeaponDamage
OnMount
OnStairs
OnStairSlope
OpenDoorArmIK
ParentCarIsBeingRemoved
PedBeingDeleted
PedGeneratesDeadBodyEvents
PedHadPhoneConversation
PedHasBeenSeen
PedIgnoresAnimInterruptEvents
PedIsArresting
PedIsEnemyToPlayer
PedIsInReusePool
PedsFullyInSeat
PedsInVehiclePositionNeedsReset
PedsJackingMeDontGetIn
PedWasReused
PermanentlyDisablePotentialToBeWalkedIntoResponse
PhoneDisableCameraAnimations
PhoneDisableTalkingAnimations
PhoneDisableTextingAnimations
PlayerCanJackFriendlyPlayers
PlayerInContactWithKinematicPed
PlayerInContactWithSomethingOtherThanKinematicPed
PlayerIsWeird
PlayerPreferFrontSeatMP
PlayersDontDragMeOutOfCar
PlayFPSIdleFidgetsForProjectile
PointGunLeftHandSupporting
PreferInjuredGetup
PreferNoPriorityRemoval
PreventAllMeleeTaunts
PreventAutoShuffleToDriversSeat
PreventAutoShuffleToTurretSeat
PreventDraggedOutOfCarThreatResponse
PreventPedFromReactingToBeingJacked
PreventReactingToSilencedCloneBullets
PreventUsingLowerPrioritySeats
PreventVehExitDueToInvalidWeapon
PrevLeftFootCollNM
PrevRightFootCollNM
RagdollFloatsIndefinitely
RagdollingOnBoat
RemoveDeadExtraFarAway
ResetLastVehicleOnVehicleExit
RidingTrain
RunFromFiresAndExplosions
ScriptForceNoTimesliceIntelligenceUpdate
ScriptHasCompletelyDisabledCollision
ScriptHasControlOfPlayer
ScriptHasDisabledCollision
SetDelayedWeaponAsCurrent
ShouldChargeNow
ShouldFixIfNoCollision
ShouldThrowSmokeNow
ShoutToGroupOnPlayerMelee
SimulatingAiming
SlopeDetected
SpawnedAtExtendedRangeScenario
SpawnedAtScenario
StairsDetected
StayInCarOnJack
StayInDefensiveAreaWhenInVehicle
SteerAroundDeadBodies
SteersAroundObjects
SteersAroundPeds
SteersAroundVehicles
StoppedSpeechUponFreezing
StopWeaponFiringOnImpact
SuppressLowLODRagdollSwitchWhenCorpseSettles
SwatHeliSpawnWithinLastSpottedLocation
SwimmingTasksRunning
SwitchingCharactersInFirstPerson
SyncingAnimatedProps
TargettableWithNoLos
TargetWhenInjuredAllowed
TeleportIfCantReachPlayer
TeleportToLeaderVehicle
ThisPedIsATargetPriority
ThisPedIsATargetPriorityForAI
ThrowingGrenadeWhileAiming
ThrownFromVehicleDueToExhaustion
TreatAsAmbientPedForDriverLockOn
TreatAsFriendlyForTargetingAndDamage
TreatAsFriendlyForTargetingAndDamageNonSynced
TreatAsPlayerDuringTargeting
TreatDislikeAsHateWhenInCombat
TreatNonFriendlyAsHateWhenInCombat
UNUSED_REPLACE_ME
UNUSED_REPLACE_ME_2
UpdateEnclosedSearchRegion
UpperBodyDamageAnimsOnly
UseAmbientModelScaling
UseCameraHeadingForDesiredDirectionLockOnTest
UseDiminishingAmmoRate
UseFPSUnholsterTransitionDuringCombatRoll
UseGoToPointForScenarioNavigation
UseHelmet
UseKinematicModeWhenStationary
UseLockpickVehicleEntryAnimations
UseNormalExplosionDamageWhenBlownUpInVehicle
UseOverrideFootstepPtFx
UseReserveParachute
UseSloMoBloodVfx
UseTargetPerceptionForCreatingAimedAtEvents
UsingAlternateLowriderLeans
UsingCoverPoint
UsingCrouchedPedCapsule
UsingLowriderLeans
UsingScenario
VaultFromCover
VisibleOnScreen
WaitForDirectEntryPointToBeFreeWhenExiting
WaitingForPlayerControlInterrupt
WaitingForScriptBrainToLoad
WalkAlongsideLeaderWhenClose
WarpIntoLeadersVehicle
WasFiring
WasPlayingFPSGetup
WasPlayingFPSMeleeActionResult
WasStanding
WasSwimming
WentIntoCombatAfterBeingJacked
WillArrestRatherThanJack
WillCommandeerRatherThanJack
WillFlyThroughWindscreen
WillFollowLeaderAnyMeans
WillJackAnyPlayer
WillJackWantedPlayersRatherThanStealCar
WillNotHotwireLawEnforcementVehicle
WillRemainOnBoatAfterMissionEnds
WillTakeDamageWhenVehicleCrashes