Checks if the object is equal to another object.
The object to compare to.
true if the objects are equal, false otherwise.
ProtectedsetProtectedsetSets the ped data from a PedData object.
Does not set the ped model to the one from PedData.pedModel,
it assumes the ped given to the constructor already has that model.
Converts the entity to a network entity
An instance to a CNetEntity
StaticcreateStaticfromStaticgetStaticonStaticonStaticplayerStaticsetNo SelfStatic method called by the server to set the instance of the player with the initial player data Never call this function manually
Instance of the player
Base class for all entities in the framework. Still wondering if this should be an abstract class. May change in the future.